Using Second Life as a Virtual Platform for Negotiation Training and Practice
Wednesday, December 28, 2011 at 02:24PM As organizations transition to more ‘e-enabled’ platforms to conduct business, whether it’s e-sourcing, supplier web portals or conducting business meetings via WebEx or Skype, I believe there are increasingly more opportunities to use these technologies to supplement our workforce capability.
Recently, I had the opportunity to collaborate with an academic colleague of mine at Indiana University in Indianapolis (IUPUI), Dr. Peggy Daniels Lee, who was teaching a sourcing class. At the time, I was teaching a B2B marketing class at Indiana State University (ISU) in Terre Haute, Indiana – 60 miles away. We wanted to conduct an activity between our two classes, but what could we do so far apart? We thought… “How about an e-negotiation between teams of students in the two classes”?
So the quest began to architect the e-negotiation environment. What way should we go? Emails? Telephone conferences? WebEx? Certainly, all the aforementioned environments are used by procurement professionals today, especially as they conduct business with global supply chain partners.
However, we wanted to try something a bit more dynamic and multi-dimensional. How about the virtual world of Second Life? Businesses use this platform as an environment to do everything from corporate training to market research, by engaging individuals who create avatars of themselves. Could students conduct a negotiation through avatars and experience some of the dynamics associated with “face-to-face” negotiations?
Prior to the negotiation itself, ISU students assumed the seller’s role while IUPUI students were the buyers. Each side reviewed a version of an automotive industry case specific to the buyer or seller role. The teams developed their MDO (most desirable outcome), LAA (least acceptable agreement), BATNA (best alternative to a negotiated agreement), and identified all their variables in which to make concessions.
One week later, the student teams conducted their negotiations on IUPUI’s – Kelley School of Business ‘Island’ in Second Life. The KSB Island was configured as an abstract approximation of the IUPUI campus, and consisted of multiple buildings with meeting rooms nicely configured to house team negotiations. Once the scheduled negotiations between teams began, it became obvious to me that this forum was a GREAT virtual environment for professional buying and selling teams to practice negotiation strategies, tactics and more importantly, enhance individual skills in a ‘no harm’ environment.
As they negotiated, the student teams experienced many of the strategies and tactics used in face-to-face, phone or email-based negotiations: high/low ball offers, concessions, ‘time-outs’, counter-offers, closings, even memorandums of understanding (written as text messages in Second Life). They also struggled with many of the same negotiation environment challenges: inability to read body language and tone, long delays as teams ‘huddled up’ around a proposal (via instant messaging), attempts to gain location-related advantages, etc.
After Dr. Lee and I administered a post-event survey, the students reported great satisfaction around the experience, and appreciated the learning atmosphere! They felt they learned a lot about negotiations in a non-threatening, comfortable way. The students didn’t feel the awkwardness associated with a video-taped training session (so commonly used in face-to-face negotiation training), but yet, they were monitored the whole time by the two faculty members present.
I started thinking. Wouldn’t this environment work great as a corporate training platform for buyers (or sellers too!) learning negotiation strategies and techniques? Could someone use this free virtual platform as a means to ‘dry run’ an upcoming negotiation with a supplier? The possibilities are endless! All you need is an avatar and a venue in Second Life to practice.
http://www.indstate.edu/news/news.php?newsid=2993
Ken Jones, CPSM, C.P.M.
Master Gardener



